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Beyond Good and Evil 2 fan art: Chameleon Character

Here is a piece I completed for a Uni project wherein I had to create a game ready model based on one of the characters from Beyond good and evil 2's concept art. The character was sculpted in Zbrush, retopped and rigged in Maya, textured in Substance painter and presented in Unreal engine 4

Posed render

Posed render

Highpoly

Highpoly

A pose wireframe

A pose wireframe